Patch 2.2.1
Please help me, I spent too much time on this...
What's New?
Bug Fixes:
- Doomsayer will no longer crash when transforming to War, but having the plague at the same time.
- Gambler's red dice will properly revive the player instead of failing.
- All Mafias will be able to select any coupled mafia member.
- Coupled mafia members can select their own teammates.
- Mimic will not see the option to place the disguise on a coupled mafia member.
- Coupled Mimic may only disguise themselves or their lover.
- Harbinger will not ignore coupled mafia members.
- Coupled harbinger will not ignore mafia members, but will ignore their lover.
- Coupled Necronomicon Bomber will ignore their lover when visiting them.
- Coupled Conquest will ignore their lover when visiting them or their target.
- Baker killing announcement will no longer be shown when a baker doesn't leave the town.
- The non-necronomicon counterpart for Baker will no longer kill after they've won.
- Shaman placing doll on an invisible player will no longer cause the bot to crash.
- Game Logs will no longer cause other roles to randomly crash at the end of the night.
- Watcher will no longer see invisible Godfather, Mafia or framed player visiting your target.
- Any coupled killer will ignore Submissor's life status and kill them regardless.
- Coupled Necromancer raising a killer will ignore Submissor's life status and kill them regardless.
- Coupled Alchemist can no longer join the group chat using the Truth Potion.
- Alchemist using Truth Potion on a coupled mafia member can no longer join the group chat.
- Necromancer raising Bomber (to detonate bombs) or Hoarder on a Submissor will convert the submissor to the Mafia team, and have the Necromancer be the lifeline.
- Traitor Vigilante & Alchemist will now convert Submissor to the Mafia team.
- Thief will now work as intended.
- A submissor that was shot by a Town Traitor Vigilante, will become a Mafia-aligned Vigilante, and will be treated as a Town Traitor Vigilante when shooting.
- Fixed a few typos present in the bot.
- Famine's minimum vote requirement will only last for 1 day.
- Necromancer raising Duskweaver will now ignore if Duskweaver has used up their ability.
- Kills by wrath will only happen if the player is alive (and will not double kill).
- Second lover will now correctly know the first lover's role.
- Game will end in favour of Horseman if no other players remain for Secret Mode.
- Dying to Scorching Sun will now produce a 'You died' message in DMs.
- Scorching Sun will no longer crash the game when the player it chooses has not bought sunscreen.
- Game Logs will show Necromancer using the revive option.
- Guardian attacking & revealing the attacker embed will not be shown if Necronomicon is off, and guardian still has 2 lives when selfing.
- The Correct DM will be sent out when the Village Haters have seen the town lose.
- The bot will now respond when voting Guilty, Innocent or when abstaining from voting.
- Game Logs will now show who the Cupid's lovers are before the game starts.
- Multiple Alchemists in custom games will now balance themselves properly.
- Roles temporarily banned by Developer will no longer appear forcefully in Secret Mode.
- Being lynched will now produce a 'You Died' message in DMs.
- Game Logs will properly show what the Duskweaver has chosen as their action.
- Santa and Executioner will turn into Jester when revived, if their target had died.
- Swap text will now clarify that the swap was done by a Magician.
- Jester and Executioner will now be able to use the 'Randomize target' button.
- Couple's wrath that blackmails a player will now also make that player be unable to vote for that day.
- Bot will now ignore any trailing commas when setting a custom rolelist.
- Players can no longer send empty messages in group chat.
- If a player that is coupled gets revived, their lover will also now be revived.
- Mafia Alchemist using truth potion on a swapped player will only allow them to join the group chat if the original target and the swapped player belong to the Mafia, and none of them are coupled, and the swapped player isn't themselves.
- Oracle will now be able to obtain the "Everyone's Invisible" achievement.
- Oracle can now make their lover and Cupid invisible if Oracle is coupled.
- Starspawn will no longer reveal a player's role if the Starspawn did not do any action in between the previous nights.
- Farmer will now properly transform based on how many players are left in a team that has no plant.
- Maximum will size has been reduced to 1500 to reduce spam count.
- Gambler will now receive a DM if their target (or themselves with Necronomicon off) was attacked and saved by the dice.
- Fixed role stats not being shown for some people.
- Lawyer will no longer hide Town Traitors when acquitting them.
- Judge prosecuting after Lawyer acquit will no longer create a third nomination phase.
- /connect command will now work as intended
- Necronomicon Gambler will now see the correct player number they chose if Randomized Players is turned on.
- Doomsayer will now automatically select the player's role if they have been revealed.
- Coupled Ritualist can now guess Mafia roles.
- Necromancer raising Ritualist will no longer crash the bot.
- Revived players that won from Clown Fest will no longer leave town in victory.
Hotfix #1
- Fixed Lawyer acquital crashing the bot.
- Fixed Hoarder sending out the wrong message.
- Fixed Gambler crashing the bot when successfully saving someone with White Dice.
- Fixed Watcher not seeing any visits at all.
- Fixed non-coupled Mimic being able to select both lovers to disguise as.